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1 News

The US election day happens soon. Over the last few months I have spent a lot of time listening to various podcasts/youtubers talk about "the other side" and then I've listened to what those folks say back. I find good and bad ideas all over the place, but there's definitely one "side" that has a lot more conspiracy theories. Ironically, I think the more emotional side is the side that also condemns emotional responses.

2 State of the projects

I haven't worked on Fenris Punk in months. And I haven't run a game in a little over a year. I want to get back into this. I want to simplify the rules and create a module (not a campaign, but an addon, for lack of a better word) that explicitly uses the OGL for direct compatibility. Though I dislike the OGL itself, I think doing that would make things easier to be compatible with other existing rules/books/tools. And it might also be fun to create a module for other game systems as well.

MED has been a good learning experience. But next month it looks like it will be retired from operations. Also, the other developers have moved on. So I probably won't work on it anymore. I might take some things I learned from it and just create some web app examples.

3 Lint and fix

I prefer using prettier and black. But a few months ago, I had to work on a groovy project, so I looked around for something I could use. Prettier had some options, but nothing that worked as well as any of the native features. Then I came across npm-groovy-lint1. I think they have a newer version now, but I used the following. I typically had to kill it after each run.


      npx npm-groovy-lint@10.1.0 foo.groovy
      npx npm-groovy-lint@10.1.0 --killserver
      

4 Reading

Footnotes


  1. npm-groovy-lint↩ī¸Ž